tommykay japan template
A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. put subs on trade routes. I'll keep improving this tread over time. If you plan to go the Russian route, create the same template with mountain infantry instead of Marines and don't skimp on the anti-tank guns, Russian armor is no joke. It enhances their efficiency heavily! I'll show you these tactics under the view of a serious Multiplayer game with serious rules(f.e.

Instead we open a complete new line of MediumTanks3. Since infantry equipment and artillery gets progressively less cost effective. i watched the stream, and i learned this: put engine and reliability on fighters check license production to see what enemy is researching.

Hmmmmm when you said upgrade equipment you were only referring to tanks, planes, and anti tank right? If you only have one lines of guns and switch it to the new ones, you basically lose all your weapon production for quite some time. If a submarine group of only 4 subs get caught, well then only 4 subs die and not all your subs. Use these super units as the tip of the spear for break throughs and to crack hard points. I'm new, could anyone explain division width to me? Press question mark to learn the rest of the keyboard shortcuts. The rest of your division should be designed to hold ground so the basic 4-7 inf + 2 arty with some tank guns for when you start fighting the British in North Africa or the US starts building tanks generally works. Once Russia takes the tank treaty with germany for example, germany can rush medium tanks 3 before 1940 if u always keep researching them! I don't put any SPA or HTD in them. o Don't change your Production to the modern Version right Away. Make sure you build a few motorized to exploit the break troughs that your Space Marine units give you especially in places like India and the middle east, it's harder in china with the crappy infrastructure.

Always build infrastructure before you build factories on an area. I'am pretty much playing Multiplayer only everyday and you can rly see that some people don't know how to design the right divisions. If you have any questions about the game, feel free to ask here and i will try to answer them! Cookies help us deliver our Services. o Sending 5 Volunteers to Spain as Germany. that garrison division with Austria rush medium tanks. Maybe some of these Tip's might help you. o The Right Templates. Just go ahead an try out where the best traderoutes are(Around Singapore for example).

It will split your planes automatically. EDIT: My previous post was deleted :o #Why? You should always go 44(22) with because some Fieldmarshalls put down the with of a unit by 10%! You can see these templates in FULL ACTION in this Full Germany Game i had: https://www.twitch.tv/videos/161630671. As a frequent Germany player for example, i found the most effective unit beeing a 44 Infantry division with 14 Infantry/4 Arty and the 5 SupportBattallions you need(and never go Fieldhospital!). If you're to lazy to split all your planes by hand, just deploy them(like 1000), then put your mouse over them and press D on your keyboard. As Germany you have the option to build 37 light-tank divisions from the start. Press J to jump to the feed. Currently, there are established focus tree tactics to get the full value out of them. A marine division like that is basically unstoppable in combat and should be your first priority from the XP you gain in China. In Multiplayer it is kinda considered an exploit and shouln't be done, but if the game you joined doesn't have rules anyway, just go OP USA by doin that! o The Current Meta of Focuses(Multiplayer).

By using our Services or clicking I agree, you agree to our use of cookies. Press J to jump to the feed. Thanks for reading and please comment and discuss! Free + Easy to edit + Professional + Lots backgrounds. Anyway, i will update this Tread with new stuff on a daily basis.

For the airwings, having wings of 100 planes means that once an Ace appears, the Ace pilot will give his wing his full 100% bonus. For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty(4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. For example as Germany, i put all my subs in the Beringsee(North of Sweden/Norway). Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have. o Small Groups of Submarines and Airplanes.

The thing about them is, that you can deploy them at 20% recruitment even if they have not a single light-tank in them. A big mistake i see on many players online is that they change their production to the new version once they researched it.

Thanks for reading and see you guys soon! Sorry for le bad english yo!

Read the next Tipp :D The basic template for any minor to be very effective(and always beat the AI) should be known: It is the 7(or 8) Infantry with 2 Arty Design+Support. great advice.

How do I even get there. It also helps you pushing your manpower for focuses like Anschluss very fast. As Germany for example, you should build your first factories on the 4 regions that "Reichsautobahn" improves to Level 10 Infrastructure. If you ever wanne see some good HoI4 gameplay, iam pretty much streaming Multiplayer games on a high level(very good rules of the game) every day on https://www.twitch.tv/tommykaypoker! The right way to do it is the following: Lets say we've been producing MediumTanks2 on a full-line. They're pretty amazing taking Islands as well. Same thing goes(very important) for new guns. My good Japan runs have all involved pushing in Russia's back door. In the current MP Meta you can see who is a good or a bad player just by checking their focuses and advisors in the Earlygame. I suppose I could land in Ethiopia. the thread might have been deleted because it has meta in the title, and meta is supposed to be only used if it is about the subreddit not about the game. Seriously though... as Japan going the attack the allies route supporting the axis you would be fighting in and for Asia and then I'd argue strongly to help clean up Africa for the AI and push instead for south America... all these places are similar and demand similar strategies.... generally, long range aircraft, low logistical cost troops, and copious naval invasions are very very helpful... you need Suez to buy aluminium from Italy to fuel your needs, and given the regions it would seem like angood idea to go superior firepower with integrated support and 20 width divisions. although the music was really loud. Level 10 Infra boost your building time to 200% and later in the game it will be much faster for you to build on all your 100% Infrastructure areas. By pushing them out, your army goes up to 100+ divisions pretty fast, which results in the option to send 5 instead of only 2 volunteers to Spain.

in the past weeks i think i found out some stuff that isn't mentioned in most of the Tip's Treads, so i thought i'd share them with you guys. did grandpa tom finally get his grandson to show him how the internet works?

Press question mark to learn the rest of the keyboard shortcuts. New comments cannot be posted and votes cannot be cast. For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty(4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. Make you sure you use a field marshal with a offensive trait for the 44 width, otherwise make them 40 width.

What are the best Japanese templates for fighting the allies and america? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Once the efficiency of both lines is almost 100% and we feel like we can take the drop of efficiency, we can change the LvL2 to Lvl3. Always keep your submarines and airwings in small groups. My mediumtank divisions already have lvl 3 mediums in it and researching the extra SPA or HTD takes up way to much time(ahead of time penatly). Once we researched MediumTank3, we dont switch the Lvl2 to Lvl3s. No war before 1939 or Germany does Danzig or War). Since i've never played Singleplayer, most of these Tip's are from MP games and should also be viable in SP. Download Japanese PowerPoint templates (ppt) and Google Slides themes to create awesome presentations. The basic tank division i do, and pretty much always beat my enemys with, is a 40 with medium tank division with 8 medium tanks and the rest Motorized(later Mechanized).

Fighting in North Africa? I just came home and my previous tread was deleted man :(. Once again you can see how i do that in practice in my Full Germany MP Game: https://www.twitch.tv/videos/161630671, I guess most of you know already, but if you take the focus to go to war with Venezuela, you will have the option to change your Isolation Law to Partial Mobilisation Law. I'am pretty much playing Multiplayer only everyday and you can rly see that some people don't know how to design the right divisions. Thats why i dont have SPA or HTD in my mediumtank-divisions. Many people dont realize how damn strong it is to rush tanks(or new planes). Once you've annexed Denmark, all of the Allies trade with Russia will go this way and you will kill a ton of convoys if they don't know whats going on. If your playing a major with alot of manpower and especially if your low on steel, upgrading infantry equipment can tank your production. You should always put your submarines on known trade routes! New comments cannot be posted and votes cannot be cast.

Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have. #MEMED.

You get a huge drop of production efficiency if you do that and basically dont produce anything for a certain time anymore. Why? Even as russia, i found out u can rush the best tanks in the game(Modern Tanks) by 1941!

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