wows vladivostok captain skills
My win rate with it used to be 55%, but right now its at a paltry 49%, hence why i need help playing it. Will bounce up to 14-inch shells (356 mm) if sufficiently angled. Also CE is almost mandatory. Im curious about the suggestion for the BBs. The longer you stay undetected the less damage you take. if you didn't take it @3 or if you took it then whichever of the other 2 you prefer. Her main guns had overwhelming firepower. Furst , you probably read or watched this already, but if you are going to play BB very aggressive then consider German line and a specialised "secondary armaments build" - they have the best secondaries. I'm spotted almost from spawn. Double edit: Final captain build- Fire prevention, Concealment, superintendent, high alert, adrenaline rush, preventative maintenance, Basics of Survivability. The Kremlin actually gets very good concealment with it, only topped by Conqueror. You also need a 2nd 19 point captain for the 2nd Tier 10 VMF BB ( Slava / Pobeda ), We will see after the inevitable nerfs. Like a cruiser with 155mm and below Armament for example (IFHE). Press J to jump to the feed. Do those suggestions actually make more sense or gain importance for ships on and above tiers 5 or 6? Agreed, the only BBs which I'd say truly need EM are the Queen Elizabeth and the Yamato.

The ship maintained a very high level of survivability due to reliable armor and robust torpedo protection. It is much more helpful late into high-tier matches when the DDs are gone and there's often no CV at all. Yes, the game will get more complex in higher tiers and concealment becomes very important. Hi all, By the time the RU BBs are released, I will probably have a 19 skill captain ready. For ships which rely on fire damage IFHE thus can be a poor choice even if significant armor thresholds are passed.

How to play USS Massachusetts Secondary Build + Captain Skills By Adm_Ballsey, November 18, 2019 uss massachusetts; secondary build (and 3 more) ... vladivostok (and 1 more) Tagged with: sinop; vladivostok; battleships; 1 reply; 697 views; ... WoWs - White (Default) WoWs - … The limited nature of it will imo make it pointless to being them up faster with an skill. Here are some common armor thicknesses and the minimum HE shell diameters needed to penetrate them (since Update 0.9.2), according to the HE penetration formula. ...and unlikely to continue with British CL\CA line either (don't want to user free XP and the tier 4 is soul-destroyingly painful for me to play), ... Oh? Im currently rather at the start of my ship career and mostly stuck between battleships and cruisers. Isnt a battleship visible or spotted most of the time per definition and attributes, given that one is not a very passive player or using an asset which demands a "safer" approach? Much like her predecessors, players will find her accuracy much more favorable when closing in on the enemy. As we why CE for BB, well while i agree with your comments there is also the issue of getting the best out of your "Repair Party" consumables. Without CE you are even easier to spot and as a brawling ship, you want to get close and preferably without the enemy knowing. There are only some BB where this skills is actually usefull.

That's exactly the reason why CE is good for BBs. "Super" refers to the 1/4 HE penetration coefficient. Changes to the Inertia Fuse for HE Shells Skill (Update 0.9.2). Yoshino — Japanese promo premium Tier X cruiser.. A fast-moving ship armed with 310 mm artillery for her main battery, intended to counter enemy heavy cruisers (Project B-65).

Arguments, like there is a CV so you are spotted anyways, aren't really good. Sinop — Soviet Tier VII battleship.. A high-speed battleship project, armed with 406 mm guns that were developed right before the beginning of World War I. Some Japanese and USSR also basically require EM. Outside of RU BBs at close ranges, most accurate battleship in tier and best reload in tier. IFHE All Night Long by LittleWhiteMouse. 500 doubloons will re-train your captain instantly and all skills that have been selected will work 100% 200k credits will re-train your captain 1/2 the way, you can then use elite commander XP to finish the training or earn the XP needed. To log in, select the region where your account is registered, Or use Microsoft Login to enter WoT XBOX ecosystem, Changes to the Inertia Fuse for HE Shells Skill (Update 0.9.2),, Tier 6 and 7 cruisers' decks, most tier 8 - 10 cruisers' bow/stern, tier 8 - 10 light cruisers' side plating, Tier 6 and 7 battleship bow/stern and some of their casemate plating, Light cruisers (152mm) up to and including tier 7, Tier 8 and 9 cruiser decks, some tier 8 - 10 cruiser bow/stern (USN and German heavy cruisers). You could install the Help Me! Priority target is good on any ship and it is one of my must picks on cruisers and battleships. What have we done to deserve this, Wargaming? This page has been accessed 51,937 times. One of the best heals in tier. I forgot about Adrenalin Rush. Concealment is the single most important skill in the game. I have to disagree with some people and say CE is a requirement. Tier 8-10 battleship bow/stern, tier 8 - 10 British and French battleships' casemate plating. 1/6, 1/5 and 1/4 are the HE shells' penetration coefficients. Edit: looks like even running main battery mod 3 for the RoF buff the 13% traverse nerf only brings the traverse speed to 33.9 seconds, which is still obscenely fast. Concealment Expert and Superintendant first, along with fire prevention and basically everything that reduces DoT(Damage Over Time, Flooding/Fires) duration and chance. With guns.


Extremely potent HE. Will bounce up to 254 mm AP if sufficiently angled. Giving up already? Note that as per update 0.9.2 IFHE now halves the BASE fire chance of shells. Except imo the one that reduces the damcon recharge time. So the later you are detected the better otherwise you will just get killed before you reach your destination or the enemy just avoids you. And thus these 2 points are most of the time wasted. 1st), 17 pts - Basics of Survivability (or Vigilance if you prefer that), 19 pts - Exp. Despite their stated role as brawlers their secondaries are completely mediocre. Remember this will affect commander skills and some will not work without being 100% re-trained. This is quite a must have on a every BB. krazypenguin, January 29, 2018 in Newcomers' Section. By the time the RU BBs are released, I will probably have a 19 skill captain ready. I can also recommend Situational Awareness for cruisers. It's useful in practically every match where you have to deal with enemy DDs. Will bounce most destroyer shells if sufficiently angled, but not most light cruiser shells. It'll cost me designated target and expert marksman but designated target is of limited usefulness to begin with and expect marksman isnt really necessary with 30 sec base traverse on a big gun BB. On anything else I'd rather take AR, which is something I would say is an absolute must on almost every single ship.

The biggest warship of World War II and the world's largest battleship. For DDs: My first 14 points are PM, LS, Vig or TRB (depending on if the DD turns on a dime, some are more sluggish), RL. Yamato — Japanese Tier X battleship.. While i kind of understand the profits of Super Intendant and the two obvious others, i struggle to comprehend why its a common advice to get Concealment Expert on them. Yamato was designed around the idea that an individual ship could have superiority over any battleship of a potential enemy.

Any ships that I wanted to brawl have seen me coming and have already run away. Tier 8 - 10 battleship bow/stern, tier 8 - 10 British and French battleships' casemate plating, Most light cruisers (152 mm, 155 mm, 180 mm), German 203 mm (Hindenburg, Roon, Hipper, Yorck), Only battleship calibre HE can penetrate their deck armor. Watching many streams and videos another conclusion is also that its overall counterproductive and mostly pointless for BBs to stay far away and out of the main battle zones. This page was last modified on 28 October 2020, at 06:51. Possibly Jackofalltrades if you have the commander that comes with 10% (instead of 5) and I think you do not need expert marksman. Ist better used for FP oder other skills. I think I will take concealment. Nowhere near GK. © 2011–2020 Flip side of that coin is that for slightly lower traverse speed the enhanced reload module and AR will really buff the RoF of those 457's late game which could be the difference between winning and losing.

(generally speaking). I feel that a lot of people underestimate the value of concealment even on a brawling BB. I have a full secondary spec GK (IFHE and everything), which means no CE. (or Priority Target if you like it that much), 3 pts - Any of those 3 - whichever you prefer (I go Exp. Press question mark to learn the rest of the keyboard shortcuts, Best way to know your enemy's ship is to play it.


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